Very nice course that talks about language models (e.g, n-gram) and parser (e.g. probablistic context-free grammar and CYK parsing algorithm) and how to implements algorithms for various NLP tasks such as POS tagging, named entity recognition, sentence and phrase chunking (e.g., HMM, log linear model, global linear model), language translation (e.g. IBM models and phrase-based models).
https://www.coursera.org/course/nlangp
Sunday, 22 March 2015
Online Course: Algorithm I and Algorithm II
It is a great and easy-to-understand course for learning algorithms such as sorting, data structure, search, string-based operation, graph search, etc. I got away with an arsenal of knowledge for things such as ternary-search-trie, binary search tree, red-black tree, binary heap, R-way-trie, KMP substring search, NFA regular expression, Hauffman compression, LWZ compression, Dijstra, spanning tree, max flow, simplex algorithm, and many other useful algorithm tips.
Tuesday, 6 January 2015
Unity 4.x Game AI Programming
Just complete the book. Interesting readers can buy it from :
https://www.packtpub.com/game-development/unity-4x-game-ai-programming
While the book is not impressive in Game AI content compared to some of the more specialized Game AI books that i read in the past, it does contain some code snippets which show how the game agent should behavior, as well as useful tips for physics and animation. Moreover the book is rather easy to follow.
https://www.packtpub.com/game-development/unity-4x-game-ai-programming
While the book is not impressive in Game AI content compared to some of the more specialized Game AI books that i read in the past, it does contain some code snippets which show how the game agent should behavior, as well as useful tips for physics and animation. Moreover the book is rather easy to follow.
Thursday, 1 January 2015
Beginning 3D Game Development with Unity 4
Just completes the book, interesting reader can go to the following link to buy it online:
http://www.apress.com/9781430248996
The books is primarily for point-and-click adventure game and goes in length to describes the various of this game genre's development in Unity game engine. It has lots of instructions about how to perform various tasks of a point-and-click adventure game development in Unity game engine. On the other hand, the book is too long and a bit long-winded for my taste. While the coding and development is not difficult to understand, they are not very concise. To my personal taste, the javascript codes in the book do not provide very well encapsulated OOP. Some parts of the scripts are simply too long-winded and do not need to be explained for me (as they are quite easy to understand with a simple example, but sometimes take 20 or 30 pages), which i feel it is really costly for someone attention span when what one does need is just a quick understanding. The book tries to be comprehensive and squeeze most of stuffs of an adventure game development into its content, but many of the parts are just not necessary to go through and make the book feel more like a manual. Maybe they are good for some readers as reference. The book give me a good opportunity to learn the generic and legacy animation though.
http://www.apress.com/9781430248996
The books is primarily for point-and-click adventure game and goes in length to describes the various of this game genre's development in Unity game engine. It has lots of instructions about how to perform various tasks of a point-and-click adventure game development in Unity game engine. On the other hand, the book is too long and a bit long-winded for my taste. While the coding and development is not difficult to understand, they are not very concise. To my personal taste, the javascript codes in the book do not provide very well encapsulated OOP. Some parts of the scripts are simply too long-winded and do not need to be explained for me (as they are quite easy to understand with a simple example, but sometimes take 20 or 30 pages), which i feel it is really costly for someone attention span when what one does need is just a quick understanding. The book tries to be comprehensive and squeeze most of stuffs of an adventure game development into its content, but many of the parts are just not necessary to go through and make the book feel more like a manual. Maybe they are good for some readers as reference. The book give me a good opportunity to learn the generic and legacy animation though.
Friday, 12 December 2014
Storm Blueprints: Patterns for Distributed Real-time Computation
A very useful book for anyone interested in Storm for real-time processing. I am particularly benefited by some of the practical use cases of Storm, especially on Storm Trident. Compared to other books on Storm that I read so far, this one seems to offer very good tutorials on several aspects of Trident which answers some of my puzzles over Trident such as:
While the later chapters involving druid and hadoop are a bit difficult for me to assimilate at this stage due to time constraints, i will definitely like to read it again on these chapters.
https://www.packtpub.com/big-data-and-business-intelligence/storm-blueprints-patterns-distributed-real-time-computation
- How to implement a Trident State
- How to implement a Trident State Factory
- How to implement a Trident State Updater
- How to effectively uses combiner, reducer, aggregator
- How to implement a Trident non-transactional, repeat transactional topology and opaque trident map state
- How to implement a Trident spout, coordinator, emitter
- How to implement recursive functions in Trident
While the later chapters involving druid and hadoop are a bit difficult for me to assimilate at this stage due to time constraints, i will definitely like to read it again on these chapters.
https://www.packtpub.com/big-data-and-business-intelligence/storm-blueprints-patterns-distributed-real-time-computation
Unity 4.x Cookbook
Totally worth my money to purchase the book, The book is relatively easy to understand and contains a lots of visual clues on the instructions which makes the practice very intuitive as some instructions which can a bit complex for a beginner of Unity game engine. I particularly like the introduction on the animator and the mecanim engine and the camera tutorials. The book serves well for the beginners who want to learn about Unity engine.
https://www.packtpub.com/game-development/unity-4x-cookbook
https://www.packtpub.com/game-development/unity-4x-cookbook
Tuesday, 2 December 2014
Unity 2D Game Development
Managed to read half of the book, but was too exhausted to have any further interest to continue reading. Not that it is difficult, it is actually quite suitable for beginner. I think the book has too much distractions which are details that i don't really care (such as the logic of the game the authors tried to get the readers to develop, as it is not important for someone who already have experiences developing games) and no enough concise explanations on how various scenarios and technical issues to be handled using Unity 2D as game development tool.
The only good stuffs i got away from reading the book are:
1. the animation (such as Sprite Editor, Dope Sheet, Animator Editor)
2. the game physics part such as Polygon Collider, Collider2D, OnTriggerEnter2D
This book is definitely not something i am looking for (i am looking for a "recipe" type of book i guess), but the book may be good for someone who has the luxury of time to follow through the entire tutorial of developing a 2D game.
https://www.packtpub.com/game-development/unity-2d-game-development
The only good stuffs i got away from reading the book are:
1. the animation (such as Sprite Editor, Dope Sheet, Animator Editor)
2. the game physics part such as Polygon Collider, Collider2D, OnTriggerEnter2D
This book is definitely not something i am looking for (i am looking for a "recipe" type of book i guess), but the book may be good for someone who has the luxury of time to follow through the entire tutorial of developing a 2D game.
https://www.packtpub.com/game-development/unity-2d-game-development
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