Just complete the book. Interesting readers can buy it from :
https://www.packtpub.com/game-development/unity-4x-game-ai-programming
While the book is not impressive in Game AI content compared to some of the more specialized Game AI books that i read in the past, it does contain some code snippets which show how the game agent should behavior, as well as useful tips for physics and animation. Moreover the book is rather easy to follow.
Tuesday, 6 January 2015
Thursday, 1 January 2015
Beginning 3D Game Development with Unity 4
Just completes the book, interesting reader can go to the following link to buy it online:
http://www.apress.com/9781430248996
The books is primarily for point-and-click adventure game and goes in length to describes the various of this game genre's development in Unity game engine. It has lots of instructions about how to perform various tasks of a point-and-click adventure game development in Unity game engine. On the other hand, the book is too long and a bit long-winded for my taste. While the coding and development is not difficult to understand, they are not very concise. To my personal taste, the javascript codes in the book do not provide very well encapsulated OOP. Some parts of the scripts are simply too long-winded and do not need to be explained for me (as they are quite easy to understand with a simple example, but sometimes take 20 or 30 pages), which i feel it is really costly for someone attention span when what one does need is just a quick understanding. The book tries to be comprehensive and squeeze most of stuffs of an adventure game development into its content, but many of the parts are just not necessary to go through and make the book feel more like a manual. Maybe they are good for some readers as reference. The book give me a good opportunity to learn the generic and legacy animation though.
http://www.apress.com/9781430248996
The books is primarily for point-and-click adventure game and goes in length to describes the various of this game genre's development in Unity game engine. It has lots of instructions about how to perform various tasks of a point-and-click adventure game development in Unity game engine. On the other hand, the book is too long and a bit long-winded for my taste. While the coding and development is not difficult to understand, they are not very concise. To my personal taste, the javascript codes in the book do not provide very well encapsulated OOP. Some parts of the scripts are simply too long-winded and do not need to be explained for me (as they are quite easy to understand with a simple example, but sometimes take 20 or 30 pages), which i feel it is really costly for someone attention span when what one does need is just a quick understanding. The book tries to be comprehensive and squeeze most of stuffs of an adventure game development into its content, but many of the parts are just not necessary to go through and make the book feel more like a manual. Maybe they are good for some readers as reference. The book give me a good opportunity to learn the generic and legacy animation though.
Subscribe to:
Posts (Atom)