Friday 12 December 2014

Storm Blueprints: Patterns for Distributed Real-time Computation

A very useful book for anyone interested in Storm for real-time processing. I am particularly benefited by some of the practical use cases of Storm, especially on Storm Trident. Compared to other books on Storm that I read so far, this one seems to offer very good tutorials on several aspects of Trident which answers some of my puzzles over Trident such as:


  • How to implement a Trident State
  • How to implement a Trident State Factory
  • How to implement a Trident State Updater
  • How to effectively uses combiner, reducer, aggregator
  • How to implement a Trident non-transactional, repeat transactional topology and opaque trident map state
  • How to implement a Trident spout, coordinator, emitter
  • How to implement recursive functions in Trident


While the later chapters involving druid and hadoop are a bit difficult for me to assimilate at this stage due to time constraints, i will definitely like to read it again on these chapters.

https://www.packtpub.com/big-data-and-business-intelligence/storm-blueprints-patterns-distributed-real-time-computation

Unity 4.x Cookbook

Totally worth my money to purchase the book, The book is relatively easy to understand and contains a lots of visual clues on the instructions which makes the practice very intuitive as some instructions which can a bit complex for a beginner of Unity game engine. I particularly like the introduction on the animator and the mecanim engine and the camera tutorials. The book serves well for the beginners who want to learn about Unity engine.

https://www.packtpub.com/game-development/unity-4x-cookbook

Tuesday 2 December 2014

Unity 2D Game Development

Managed to read half of the book, but was too exhausted to have any further interest to continue reading. Not that it is difficult, it is actually quite suitable for beginner. I think the book has too much distractions which are details that i don't really care (such as the logic of the game the authors tried to get the readers to develop, as it is not important for someone who already have experiences developing games) and no enough concise explanations on how various scenarios and technical issues to be handled using Unity 2D as game development tool.

The only good stuffs i got away from reading the book are:

1. the animation (such as Sprite Editor, Dope Sheet, Animator Editor)
2. the game physics part such as Polygon Collider, Collider2D, OnTriggerEnter2D

This book is definitely not something i am looking for (i am looking for a "recipe" type of book i guess), but the book may be good for someone who has the luxury of time to follow through the entire tutorial of developing a 2D game.

https://www.packtpub.com/game-development/unity-2d-game-development